肺癌是最致命的癌症之一,部分诊断和治疗取决于肿瘤的准确描绘。目前是最常见的方法的人以人为本的分割,须遵守观察者间变异性,并且考虑到专家只能提供注释的事实,也是耗时的。最近展示了有前途的结果,自动和半自动肿瘤分割方法。然而,随着不同的研究人员使用各种数据集和性能指标验证了其算法,可靠地评估这些方法仍然是一个开放的挑战。通过2018年IEEE视频和图像处理(VIP)杯竞赛创建的计算机断层摄影扫描(LOTUS)基准测试的肺起源肿瘤分割的目标是提供唯一的数据集和预定义的指标,因此不同的研究人员可以开发和以统一的方式评估他们的方法。 2018年VIP杯始于42个国家的全球参与,以获得竞争数据。在注册阶段,有129名成员组成了来自10个国家的28个团队,其中9个团队将其达到最后阶段,6队成功完成了所有必要的任务。简而言之,竞争期间提出的所有算法都是基于深度学习模型与假阳性降低技术相结合。三种决赛选手开发的方法表明,有希望的肿瘤细分导致导致越来越大的努力应降低假阳性率。本次竞争稿件概述了VIP-Cup挑战,以及所提出的算法和结果。
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气孔(螳螂虾)视觉系统最近提供了一种用于设计范式转换极化和多光谱成像传感器的蓝图,使解决方案能够挑战医疗和遥感问题。然而,这些生物透视传感器缺乏气孔视觉系统的高动态范围(HDR)和异步偏振视觉功能,将时间分辨率限制为\〜12 ms和动态范围到\〜72 dB。在这里,我们提出了一种新的Stomatopod-Inspireation相机,其模仿持续和瞬态的生物视觉途径,以节省超出最大奈奎斯特帧速率的功率和样本数据。该生物启发传感器同时捕获同步强度帧和异步偏振亮度改变信息与百万倍的照明范围内的子毫秒延迟。我们的PDAVIS摄像机由346x260像素组成,组织在2×2宏像素中,该型滤光器有4个线性偏振滤波器偏移45度。使用基于低成本和延迟事件的算法和更准确但深度神经网络的更准确而是重建极化信息。我们的传感器用于图像在快速循环载荷下观察牛筋膜中单胶原纤维的单胶原纤维的动态性能
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Participants in political discourse employ rhetorical strategies -- such as hedging, attributions, or denials -- to display varying degrees of belief commitments to claims proposed by themselves or others. Traditionally, political scientists have studied these epistemic phenomena through labor-intensive manual content analysis. We propose to help automate such work through epistemic stance prediction, drawn from research in computational semantics, to distinguish at the clausal level what is asserted, denied, or only ambivalently suggested by the author or other mentioned entities (belief holders). We first develop a simple RoBERTa-based model for multi-source stance predictions that outperforms more complex state-of-the-art modeling. Then we demonstrate its novel application to political science by conducting a large-scale analysis of the Mass Market Manifestos corpus of U.S. political opinion books, where we characterize trends in cited belief holders -- respected allies and opposed bogeymen -- across U.S. political ideologies.
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3D shapes have complementary abstractions from low-level geometry to part-based hierarchies to languages, which convey different levels of information. This paper presents a unified framework to translate between pairs of shape abstractions: $\textit{Text}$ $\Longleftrightarrow$ $\textit{Point Cloud}$ $\Longleftrightarrow$ $\textit{Program}$. We propose $\textbf{Neural Shape Compiler}$ to model the abstraction transformation as a conditional generation process. It converts 3D shapes of three abstract types into unified discrete shape code, transforms each shape code into code of other abstract types through the proposed $\textit{ShapeCode Transformer}$, and decodes them to output the target shape abstraction. Point Cloud code is obtained in a class-agnostic way by the proposed $\textit{Point}$VQVAE. On Text2Shape, ShapeGlot, ABO, Genre, and Program Synthetic datasets, Neural Shape Compiler shows strengths in $\textit{Text}$ $\Longrightarrow$ $\textit{Point Cloud}$, $\textit{Point Cloud}$ $\Longrightarrow$ $\textit{Text}$, $\textit{Point Cloud}$ $\Longrightarrow$ $\textit{Program}$, and Point Cloud Completion tasks. Additionally, Neural Shape Compiler benefits from jointly training on all heterogeneous data and tasks.
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In order for artificial neural networks to begin accurately mimicking biological ones, they must be able to adapt to new exigencies without forgetting what they have learned from previous training. Lifelong learning approaches to artificial neural networks attempt to strive towards this goal, yet have not progressed far enough to be realistically deployed for natural language processing tasks. The proverbial roadblock of catastrophic forgetting still gate-keeps researchers from an adequate lifelong learning model. While efforts are being made to quell catastrophic forgetting, there is a lack of research that looks into the importance of class ordering when training on new classes for incremental learning. This is surprising as the ordering of "classes" that humans learn is heavily monitored and incredibly important. While heuristics to develop an ideal class order have been researched, this paper examines class ordering as it relates to priming as a scheme for incremental class learning. By examining the connections between various methods of priming found in humans and how those are mimicked yet remain unexplained in life-long machine learning, this paper provides a better understanding of the similarities between our biological systems and the synthetic systems while simultaneously improving current practices to combat catastrophic forgetting. Through the merging of psychological priming practices with class ordering, this paper is able to identify a generalizable method for class ordering in NLP incremental learning tasks that consistently outperforms random class ordering.
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Imitation learning (IL) is a simple and powerful way to use high-quality human driving data, which can be collected at scale, to identify driving preferences and produce human-like behavior. However, policies based on imitation learning alone often fail to sufficiently account for safety and reliability concerns. In this paper, we show how imitation learning combined with reinforcement learning using simple rewards can substantially improve the safety and reliability of driving policies over those learned from imitation alone. In particular, we use a combination of imitation and reinforcement learning to train a policy on over 100k miles of urban driving data, and measure its effectiveness in test scenarios grouped by different levels of collision risk. To our knowledge, this is the first application of a combined imitation and reinforcement learning approach in autonomous driving that utilizes large amounts of real-world human driving data.
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Reinforcement Learning is a powerful tool to model decision-making processes. However, it relies on an exploration-exploitation trade-off that remains an open challenge for many tasks. In this work, we study neighboring state-based, model-free exploration led by the intuition that, for an early-stage agent, considering actions derived from a bounded region of nearby states may lead to better actions when exploring. We propose two algorithms that choose exploratory actions based on a survey of nearby states, and find that one of our methods, ${\rho}$-explore, consistently outperforms the Double DQN baseline in an discrete environment by 49\% in terms of Eval Reward Return.
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Diffusion models have achieved great success in modeling continuous data modalities such as images, audio, and video, but have seen limited use in discrete domains such as language. Recent attempts to adapt diffusion to language have presented diffusion as an alternative to autoregressive language generation. We instead view diffusion as a complementary method that can augment the generative capabilities of existing pre-trained language models. We demonstrate that continuous diffusion models can be learned in the latent space of a pre-trained encoder-decoder model, enabling us to sample continuous latent representations that can be decoded into natural language with the pre-trained decoder. We show that our latent diffusion models are more effective at sampling novel text from data distributions than a strong autoregressive baseline and also enable controllable generation.
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Quantum image processing draws a lot of attention due to faster data computation and storage compared to classical data processing systems. Converting classical image data into the quantum domain and state label preparation complexity is still a challenging issue. The existing techniques normally connect the pixel values and the state position directly. Recently, the EFRQI (efficient flexible representation of the quantum image) approach uses an auxiliary qubit that connects the pixel-representing qubits to the state position qubits via Toffoli gates to reduce state connection. Due to the twice use of Toffoli gates for each pixel connection still it requires a significant number of bits to connect each pixel value. In this paper, we propose a new SCMFRQI (state connection modification FRQI) approach for further reducing the required bits by modifying the state connection using a reset gate rather than repeating the use of the same Toffoli gate connection as a reset gate. Moreover, unlike other existing methods, we compress images using block-level for further reduction of required qubits. The experimental results confirm that the proposed method outperforms the existing methods in terms of both image representation and compression points of view.
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We introduce MegaPose, a method to estimate the 6D pose of novel objects, that is, objects unseen during training. At inference time, the method only assumes knowledge of (i) a region of interest displaying the object in the image and (ii) a CAD model of the observed object. The contributions of this work are threefold. First, we present a 6D pose refiner based on a render&compare strategy which can be applied to novel objects. The shape and coordinate system of the novel object are provided as inputs to the network by rendering multiple synthetic views of the object's CAD model. Second, we introduce a novel approach for coarse pose estimation which leverages a network trained to classify whether the pose error between a synthetic rendering and an observed image of the same object can be corrected by the refiner. Third, we introduce a large-scale synthetic dataset of photorealistic images of thousands of objects with diverse visual and shape properties and show that this diversity is crucial to obtain good generalization performance on novel objects. We train our approach on this large synthetic dataset and apply it without retraining to hundreds of novel objects in real images from several pose estimation benchmarks. Our approach achieves state-of-the-art performance on the ModelNet and YCB-Video datasets. An extensive evaluation on the 7 core datasets of the BOP challenge demonstrates that our approach achieves performance competitive with existing approaches that require access to the target objects during training. Code, dataset and trained models are available on the project page: https://megapose6d.github.io/.
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